![]() However, you can meet them again in later chapters, still carrying all their equipment. They come and go as the story directs them to other tasks. Which brings me to the next point of the game - you won't always be having the same party members along the way. You'll even have the famous Jimmy the Hand, called James, joining you in some chapters. It involves many aspects of the original books, such as the dreaded Valheru, the evil dragon riders who can be compared to the Atlanteans, the thieves' guild and the Upright Man who is the guild's leader. Successfully picking locks will increase the lockpick ability, but even an unsuccessful attempt will increase it, albeit more slowly.Īs the game continues, the story becomes larger and deeper with every chapter. For example, successful hits or defensive actions in the battle will increase melee accuracy, crossbow accuracy, defense ability, strength and health points. The abilities of the characters are not very impressive at the beginning, but as the game progresses, they become better with every action you perform. Often they can be solved only in the following chapters. There are many side-quests available, many of which continue from chapter to chapter. In the first chapter, there's no real need to go too far off the main goal - but you do have the freedom to go almost anywhere you want to. You can also explore the large world of the game. On your way you have to fight with the assassins who are constantly trying to kill you, and you meet different kinds of people, either on the roads or in the houses at the villages or towns. Accompanied by Owyn (young scholar magician) and Locklear (noble warrior escorting Gorath), you will have to journey to the royal city of Krondor. When you start, you will see that Gorath, the elf-like Moredhel, and one of the leading persons in the game's story have been attacked by an assassin. It came out with an amazing story, which will pull you deeper and deeper into the game as you progress. In fact, Feist was the leading director in the creation of the game. All other trademarks and trade names are the properties of their respective owners.Betrayal at Krondor is a fantasy adventure/role-playing game that takes place in the Midkemia world of the books by Raymond E. Activision is a registered trademark of Activision Publishing, Inc. Betrayal in Antara © 1997 Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. A polished and well-designed world with a complex political, economic and cultural systemīetrayal at Krondor © 1993 Activision Publishing, Inc. ![]() One of the most classic RPGs, chosen as the RPG of the year in 1994.This Betrayal pack includes two games: Betrayal at Krondor and Betrayal in Antara.In Betrayal at Krondor experience an all-new tale in the Riftwar legacy as you travel the world of Ramar.īetrayal in Antara: As the mighty and benevolent empire of Antara fractures under the weight of corruption and war, four unlikely heroes find themselves faced with an insidious mystery involving the most powerful figures in the empire. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. The legends tell of a boy named Pug who would become Master Magician. Betrayal at Krondor: Midkemia – a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space.
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